And He Doesn't Mean Illidan

posted by Jordan on 2008/9/20 (Comics)

I'm actually kinda proud with how this one turned out. It was a simple design, but having to draw new poses and different effects for every panel was a pretty long process. And with my writer's block, the dialogue took forever to hammer out. But in the end, I'm rather satisfied. So enjoy today's comic.


As for all the feedback I've received about my campaign, I'm greatly appreciative, and certainly honored that there's so many people willing to play. The "handbook" that I'm preparing is almost finished. I just need to edit it and clarify some things. Basically, the "book" is a document file with a complete history of the world and all the provinces, along with some background on the dominant religion. It'll be for the use of the players, since it's assumed that their characters already know most or all of the information contained within. As soon as I finish with the so called "handbook," then I'll finish up the house rules and the campaign should be just about ready to go.

But if you're looking for some more specific details about the world, here's a few things to think about:

1) I haven't added or really removed any of your standard D&D races, nor done anything radically different with the fantasy genre. So there's still Elves, Dwarves, Humans, Orcs, blah blah blah. I may have changed a couple things to do with some races, and put a bit of a different spin on some of the Elves, but all in all, it's still pretty standard fantasy.
2) On that same note, it isn't a low-magic campaign. Wizards and Sorcerers and what-have-you are pretty common around the world, and seeing spells is certainly nothing that would work anyone up. Seeing someone summon a 50-foot demon from the lower circles of hell... Well, that might be a different story.
3) It's part water. In fact, it's a big part water. Since the region of the world that the campaign takes place in is a great deal of islands and water, naval adventures are going to be common. I haven't finalized exactly what rules I want to use for combat and navigation yet, but it'll probably be something home brewed from a variety of sources. And I'll make sure it's not horribly complicated too, for the sake of the players, and myself. Tongue
4) It has nothing to do with Anti-Heroes. It's all 100% unique from the little old comic here.

If you have any other questions about the campaign in general, along the lines of the things I listed above, then post in the comments, send me an email, or even send me a PM on the Giantitp forums and I'll answer it as fast as I can.



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